Denis Filippov
Sound Design • Game Audio • Reaper Nerd
Sound Design • Game Audio • Reaper Nerd
Owlcat Games, Jun 2022 - Present
Designed and implemented audio for Warhammer 40K: Rogue Trader, shaping the game’s sound from production to post launch. Cutscenes, UI, Foley, Ambience, Abilities, VO and more.
Led Sound Design team of 4 for DLC "Lex Imperialis". Full audio production - from planning to execution. 30k VO words, Sound Design, Integration, Interactive Music, cross-team communications.
Initiated the integration of Wwise Soundbanks and Packages to build agents, streamlining the audio pipeline and reducing git pull sizes by 99% for our team.
Led the development of a custom audio tool for batch-assigning sounds to inventory items, significantly reducing manual workload for the audio team.
Collaborated with other departments, including narrative, art, ui and code, to ensure seamless integration of audio systems.
Utilized Wwise, Reaper, and custom tools to create adaptive and interactive audio systems.
Resolved technical audio issues, optimising performance for PC and consoles.
Full audio production for Expeditions: A Mudrunner Game - from budget planning to asset creation and integration.
Working on both projects at the same time helped me to develop an ability to handle multiple tasks/projects simultaneously.
Besides the releases, I actively contributed to shaping our audio department, including:
Helping team members with Reaper tips and tricks.
Developed a Digital Asset Management pipeline for inhouse recordings, set-up a cloud-based audio dabase system to share our recordings between each other, and implemented a UCS naming convention.
Sharing and modifying WAAPI scripts for little QOL improvements.
Freelance, Aug 2021 - Jul 2022
During my freelance opportunities, I was developing my connections, working on my sound design portfolio, creating hobby projects to learn Wwise and helping other people bring the sounds to their media.
Created sound design, mixed, and dialogue edited a short student film.
Helped to sonically enhance a couple of advertisements.
Provided sound design for an indie visual novel "1997".
Lead Sound Designer - Owlcat Games
Guided our audio team of 4, planning our work in two-week cycles and checking in regularly to keep us on track and deliver great audio on time.
Managed most of the voice-over work, from running voice castings and preparing scripts to processing and implementing over 30k words of dialogue into the game.
Made sure to support other departments needs without a hit to audio quality.
Interactive music implementation.
Sound design, implementation.
Sound Designer - Owlcat Games
Owned every aspect of the game's sonic experience;
Collaborated with other departments to ensure seamless integration of audio systems - Dev, UI, GD;
Vehicle sound design and implementation;
Created music vision for the game, interviewed multiple composers. Overseen two external composers for 120 minute soundtrack;
Pre-production and post-launch support, including multiple DLCs;
Created script to validate audio assets.
Beyond Lead duties I also sound designed all of the content - vehicles, gameplay mechanics, UI, ambience, narrative effects.
Sound Designer - Owlcat Games
Nominated for Sound Design Award by Game Audio Awards.
Sound Designed and implemented various content, starting from the project's vertical slice phase and extending through post-launch support. Besides the sound creation stuff, I was actively seeking and trying to resolve various pipeline bottlenecks, be it Unity-Wwise or cross-team communications.
Areas of involvement included:
Unity + Wwise integration;
Ambiances;
Cutscenes;
Narrative Effects;
User Interface;
Improved and bugfixed Wwise and Unity systems;
Made a REAPER script to streamline VO pipeline and reduce manual workload.
Sound Designer - Freelance
Working closely with the developer, we created an extensive sound design spreadsheet, which I followed and delivered in time. My help for the indie dev included mixing the SFX with the music, and creating all of the SFX from the asset list. Implementation was done by the dev in Ren'Py engine.
Ambiance;
Anime-style reaction sounds (sad, happy, etc);
UI;
Narrative effects.